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	<title>Comments on: Mixins in game development</title>
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	<description>Game development for real</description>
	<lastBuildDate>Mon, 06 Sep 2010 08:13:10 +0000</lastBuildDate>
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		<title>By: Alvin C. Chung</title>
		<link>http://www.blog.silentkraken.com/2009/10/02/mixins-in-game-development/comment-page-1/#comment-118</link>
		<dc:creator>Alvin C. Chung</dc:creator>
		<pubDate>Thu, 20 May 2010 05:12:55 +0000</pubDate>
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		<description>Hi,&lt;br&gt;Very helpful. Thanks!</description>
		<content:encoded><![CDATA[<p>Hi,<br />Very helpful. Thanks!</p>
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		<title>By: Seth Illgard</title>
		<link>http://www.blog.silentkraken.com/2009/10/02/mixins-in-game-development/comment-page-1/#comment-117</link>
		<dc:creator>Seth Illgard</dc:creator>
		<pubDate>Wed, 19 May 2010 22:17:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.silentkraken.com/?p=32#comment-117</guid>
		<description>Hello Alvin,&lt;br&gt;&lt;br&gt;Mixins in the end are implemented in C++ using templates, here is a very good paper about it: &lt;a href=&quot;http://www.cs.umass.edu/%7Eyannis/practical-fmtd.pdf&quot; rel=&quot;nofollow&quot;&gt;http://www.cs.umass.edu/~yannis/practical-fmtd.pdf&lt;/a&gt;&lt;br&gt;&lt;br&gt;Scripting languages can share information with C++ using various mechanisms like Swig, thus, C++ and the scripting language have almost no trouble talking to each other.</description>
		<content:encoded><![CDATA[<p>Hello Alvin,</p>
<p>Mixins in the end are implemented in C++ using templates, here is a very good paper about it: <a href="http://www.cs.umass.edu/%7Eyannis/practical-fmtd.pdf" rel="nofollow">http://www.cs.umass.edu/~yannis/practical-fmtd.pdf</a></p>
<p>Scripting languages can share information with C++ using various mechanisms like Swig, thus, C++ and the scripting language have almost no trouble talking to each other.</p>
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		<title>By: Alvin C. Chung</title>
		<link>http://www.blog.silentkraken.com/2009/10/02/mixins-in-game-development/comment-page-1/#comment-116</link>
		<dc:creator>Alvin C. Chung</dc:creator>
		<pubDate>Wed, 19 May 2010 07:05:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.silentkraken.com/?p=32#comment-116</guid>
		<description>Hi,&lt;br&gt;Your article is interesting. Mixins sounds a good architecture for rapid prototyping. However, I do not understand how mixins&#039; properties link to the C++ code. For example, a light mixin has ambient, diffuse and specular attributes, there is necessary some way for C++ programmer to use a light mixin to manipulate  real graphical light data structure.</description>
		<content:encoded><![CDATA[<p>Hi,<br />Your article is interesting. Mixins sounds a good architecture for rapid prototyping. However, I do not understand how mixins&#39; properties link to the C++ code. For example, a light mixin has ambient, diffuse and specular attributes, there is necessary some way for C++ programmer to use a light mixin to manipulate  real graphical light data structure.</p>
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