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	<title>Comments on: Coroutines in Unity3d (C# version)</title>
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	<description>Game development for real</description>
	<lastBuildDate>Mon, 06 Sep 2010 08:13:10 +0000</lastBuildDate>
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		<title>By: cjcurrie</title>
		<link>http://www.blog.silentkraken.com/2010/01/23/coroutines-in-unity3d-c-version/comment-page-1/#comment-147</link>
		<dc:creator>cjcurrie</dc:creator>
		<pubDate>Mon, 06 Sep 2010 08:13:10 +0000</pubDate>
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		<description>So how do you create a coroutine that returns a value at the end?</description>
		<content:encoded><![CDATA[<p>So how do you create a coroutine that returns a value at the end?</p>
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		<title>By: Alex Schwartz</title>
		<link>http://www.blog.silentkraken.com/2010/01/23/coroutines-in-unity3d-c-version/comment-page-1/#comment-146</link>
		<dc:creator>Alex Schwartz</dc:creator>
		<pubDate>Thu, 02 Sep 2010 20:27:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.silentkraken.com/?p=106#comment-146</guid>
		<description>Thanks Seth for sharing these basics. Definitely useful to those looking to learn. &lt;br&gt;&lt;br&gt;One note: I had heard that returning null is ever so slightly faster than returning 0 when yielding in a coroutine due to the allocation for creating a new variable  :)</description>
		<content:encoded><![CDATA[<p>Thanks Seth for sharing these basics. Definitely useful to those looking to learn. </p>
<p>One note: I had heard that returning null is ever so slightly faster than returning 0 when yielding in a coroutine due to the allocation for creating a new variable  <img src='http://www.blog.silentkraken.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Coroutines in Unity3d (Javascript version) - Silent Kraken</title>
		<link>http://www.blog.silentkraken.com/2010/01/23/coroutines-in-unity3d-c-version/comment-page-1/#comment-61</link>
		<dc:creator>Coroutines in Unity3d (Javascript version) - Silent Kraken</dc:creator>
		<pubDate>Sun, 24 Jan 2010 00:13:43 +0000</pubDate>
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		<description>[...] A coroutine looks like this (on javascript, the C# version is here): [...]</description>
		<content:encoded><![CDATA[<p>[...] A coroutine looks like this (on javascript, the C# version is here): [...]</p>
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