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	<title>Comments on: TransformUtilities</title>
	<atom:link href="http://www.blog.silentkraken.com/2010/02/06/transformutilities/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blog.silentkraken.com/2010/02/06/transformutilities/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
	<description>Game development for real</description>
	<lastBuildDate>Mon, 06 Sep 2010 08:13:10 +0000</lastBuildDate>
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	<item>
		<title>By: m_for</title>
		<link>http://www.blog.silentkraken.com/2010/02/06/transformutilities/comment-page-1/#comment-134</link>
		<dc:creator>m_for</dc:creator>
		<pubDate>Mon, 02 Aug 2010 01:38:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.silentkraken.com/?p=121#comment-134</guid>
		<description>great idea, unfortunately all I get are errors :(&lt;br&gt;Unity Pro, iPhone Basic. 1.7.0f1 (38208)&lt;br&gt;&lt;br&gt;Assets/Editor/TransformUtilitiesWindow.cs(68,53): error CS0103: The name `EditorStyles&#039; does not exist in the current context&lt;br&gt;Assets/Editor/TransformUtilitiesWindow.cs(76,25): error CS0117: `UnityEditor.EditorGUILayout&#039; does not contain a definition for `Space&#039;&lt;br&gt;Assets/Editor/TransformUtilitiesWindow.cs(84,34): error CS0103: The name `EditorStyles&#039; does not exist in the current context&lt;br&gt;Assets/Editor/TransformUtilitiesWindow.cs(89,25): error CS0117: `UnityEditor.EditorGUILayout&#039; does not contain a definition for `Space&#039;&lt;br&gt;Assets/Editor/TransformUtilitiesWindow.cs(100,34): error CS1501: No overload for method `ObjectField&#039; takes `2&#039; arguments&lt;br&gt;Assets/Editor/TransformUtilitiesWindow.cs(108,39): error CS0103: The name `EditorStyles&#039; does not exist in the current context&lt;br&gt;Assets/Editor/TransformUtilitiesWindow.cs(112,36): error CS0103: The name `EditorStyles&#039; does not exist in the current context&lt;br&gt;Assets/Editor/TransformUtilitiesWindow.cs(117,25): error CS0117: `UnityEditor.EditorGUILayout&#039; does not contain a definition for `Space&#039;&lt;br&gt;Assets/Editor/TransformUtilitiesWindow.cs(129,56): error CS0308: The non-generic method `AddComponent&#039; cannot be used with type arguments&lt;br&gt;Assets/Editor/TransformUtilitiesWindow.cs(140,58): error CS0308: The non-generic method `AddComponent&#039; cannot be used with type arguments&lt;br&gt;Assets/Editor/TransformUtilitiesWindow.cs(217,35): error CS0117: `UnityEditor.EditorApplication&#039; does not contain a definition for `Beep&#039;&lt;br&gt;Assets/Editor/TransformUtilitiesWindow.cs(230,38): error CS1501: No overload for method `ObjectField&#039; takes `2&#039; arguments&lt;br&gt;Assets/Editor/TransformUtilitiesWindow.cs(233,25): error CS0117: `UnityEditor.EditorGUILayout&#039; does not contain a definition for `Space&#039;&lt;br&gt;Assets/Editor/TransformUtilitiesWindow.cs(254,35): error CS0117: `UnityEditor.EditorApplication&#039; does not contain a definition for `Beep&#039;&lt;br&gt;Assets/Editor/TransformUtilitiesWindow.cs(279,35): error CS0117: `UnityEditor.EditorApplication&#039; does not contain a definition for `Beep&#039;&lt;br&gt;Assets/Editor/TransformUtilitiesWindow.cs(302,35): error CS0117: `UnityEditor.EditorApplication&#039; does not contain a definition for `Beep&#039;&lt;br&gt;Assets/Editor/TransformUtilitiesWindow.cs(421,82): error CS0117: `UnityEditor.EditorWindow&#039; does not contain a definition for `GetWindow&#039;</description>
		<content:encoded><![CDATA[<p>great idea, unfortunately all I get are errors <img src='http://www.blog.silentkraken.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> <br />Unity Pro, iPhone Basic. 1.7.0f1 (38208)</p>
<p>Assets/Editor/TransformUtilitiesWindow.cs(68,53): error CS0103: The name `EditorStyles&#39; does not exist in the current context<br />Assets/Editor/TransformUtilitiesWindow.cs(76,25): error CS0117: `UnityEditor.EditorGUILayout&#39; does not contain a definition for `Space&#39;<br />Assets/Editor/TransformUtilitiesWindow.cs(84,34): error CS0103: The name `EditorStyles&#39; does not exist in the current context<br />Assets/Editor/TransformUtilitiesWindow.cs(89,25): error CS0117: `UnityEditor.EditorGUILayout&#39; does not contain a definition for `Space&#39;<br />Assets/Editor/TransformUtilitiesWindow.cs(100,34): error CS1501: No overload for method `ObjectField&#39; takes `2&#39; arguments<br />Assets/Editor/TransformUtilitiesWindow.cs(108,39): error CS0103: The name `EditorStyles&#39; does not exist in the current context<br />Assets/Editor/TransformUtilitiesWindow.cs(112,36): error CS0103: The name `EditorStyles&#39; does not exist in the current context<br />Assets/Editor/TransformUtilitiesWindow.cs(117,25): error CS0117: `UnityEditor.EditorGUILayout&#39; does not contain a definition for `Space&#39;<br />Assets/Editor/TransformUtilitiesWindow.cs(129,56): error CS0308: The non-generic method `AddComponent&#39; cannot be used with type arguments<br />Assets/Editor/TransformUtilitiesWindow.cs(140,58): error CS0308: The non-generic method `AddComponent&#39; cannot be used with type arguments<br />Assets/Editor/TransformUtilitiesWindow.cs(217,35): error CS0117: `UnityEditor.EditorApplication&#39; does not contain a definition for `Beep&#39;<br />Assets/Editor/TransformUtilitiesWindow.cs(230,38): error CS1501: No overload for method `ObjectField&#39; takes `2&#39; arguments<br />Assets/Editor/TransformUtilitiesWindow.cs(233,25): error CS0117: `UnityEditor.EditorGUILayout&#39; does not contain a definition for `Space&#39;<br />Assets/Editor/TransformUtilitiesWindow.cs(254,35): error CS0117: `UnityEditor.EditorApplication&#39; does not contain a definition for `Beep&#39;<br />Assets/Editor/TransformUtilitiesWindow.cs(279,35): error CS0117: `UnityEditor.EditorApplication&#39; does not contain a definition for `Beep&#39;<br />Assets/Editor/TransformUtilitiesWindow.cs(302,35): error CS0117: `UnityEditor.EditorApplication&#39; does not contain a definition for `Beep&#39;<br />Assets/Editor/TransformUtilitiesWindow.cs(421,82): error CS0117: `UnityEditor.EditorWindow&#39; does not contain a definition for `GetWindow&#39;</p>
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	<item>
		<title>By: Jaye Cline</title>
		<link>http://www.blog.silentkraken.com/2010/02/06/transformutilities/comment-page-1/#comment-133</link>
		<dc:creator>Jaye Cline</dc:creator>
		<pubDate>Sun, 25 Jul 2010 07:53:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.silentkraken.com/?p=121#comment-133</guid>
		<description>I&#039;m very pleased with this tool.  Thank you very much.</description>
		<content:encoded><![CDATA[<p>I&#39;m very pleased with this tool.  Thank you very much.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Seth Illgard</title>
		<link>http://www.blog.silentkraken.com/2010/02/06/transformutilities/comment-page-1/#comment-128</link>
		<dc:creator>Seth Illgard</dc:creator>
		<pubDate>Wed, 23 Jun 2010 13:39:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.silentkraken.com/?p=121#comment-128</guid>
		<description>Yeah, the file should be named &quot;TransformUtilitiesWidow.cs&quot;</description>
		<content:encoded><![CDATA[<p>Yeah, the file should be named &#8220;TransformUtilitiesWidow.cs&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tzs007</title>
		<link>http://www.blog.silentkraken.com/2010/02/06/transformutilities/comment-page-1/#comment-126</link>
		<dc:creator>tzs007</dc:creator>
		<pubDate>Wed, 23 Jun 2010 13:25:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.silentkraken.com/?p=121#comment-126</guid>
		<description>Aw sh*t. I renamed the file, ok that works. Good!</description>
		<content:encoded><![CDATA[<p>Aw sh*t. I renamed the file, ok that works. Good!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tzs007</title>
		<link>http://www.blog.silentkraken.com/2010/02/06/transformutilities/comment-page-1/#comment-127</link>
		<dc:creator>tzs007</dc:creator>
		<pubDate>Wed, 23 Jun 2010 13:23:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.silentkraken.com/?p=121#comment-127</guid>
		<description>I&#039;ve got errors: &lt;br&gt;&lt;br&gt;Instance of TransformUtilitiesWindow couldn&#039;t be created because there is no script with that name.&lt;br&gt;UnityEngine.ScriptableObject:.ctor()&lt;br&gt;UnityEngine.ScriptableObject:.ctor()&lt;br&gt;UnityEditor.EditorWindow:.ctor()&lt;br&gt;TransformUtilitiesWindow:.ctor()&lt;br&gt;System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])&lt;br&gt;System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])&lt;br&gt;System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)&lt;br&gt;System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)&lt;br&gt;System.Reflection.ConstructorInfo:Invoke(Object[])&lt;br&gt;System.Activator:CreateInstance(Type, Boolean)&lt;br&gt;System.Activator:CreateInstance(Type)&lt;br&gt;UnityEditor.EditorWindow:GetWindow(Type, Boolean, String)&lt;br&gt;UnityEditor.EditorWindow:GetWindow(Type)&lt;br&gt;TransformUtilitiesWindow:Init() (at AssetsEditorTransformingTool.cs:421)&lt;br&gt;&lt;br&gt;[....RuntimeMonoMonoExportUtility.cpp line 686]&lt;br&gt;&lt;br&gt;But the window menu has been appeared.</description>
		<content:encoded><![CDATA[<p>I&#39;ve got errors: </p>
<p>Instance of TransformUtilitiesWindow couldn&#39;t be created because there is no script with that name.<br />UnityEngine.ScriptableObject:.ctor()<br />UnityEngine.ScriptableObject:.ctor()<br />UnityEditor.EditorWindow:.ctor()<br />TransformUtilitiesWindow:.ctor()<br />System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])<br />System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])<br />System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)<br />System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)<br />System.Reflection.ConstructorInfo:Invoke(Object[])<br />System.Activator:CreateInstance(Type, Boolean)<br />System.Activator:CreateInstance(Type)<br />UnityEditor.EditorWindow:GetWindow(Type, Boolean, String)<br />UnityEditor.EditorWindow:GetWindow(Type)<br />TransformUtilitiesWindow:Init() (at AssetsEditorTransformingTool.cs:421)</p>
<p>[....RuntimeMonoMonoExportUtility.cpp line 686]</p>
<p>But the window menu has been appeared.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Quickly Adding Custom Editor Scripts To New Projects in Unity3D &#124; AlmostLogical.com</title>
		<link>http://www.blog.silentkraken.com/2010/02/06/transformutilities/comment-page-1/#comment-124</link>
		<dc:creator>Quickly Adding Custom Editor Scripts To New Projects in Unity3D &#124; AlmostLogical.com</dc:creator>
		<pubDate>Wed, 02 Jun 2010 21:07:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.silentkraken.com/?p=121#comment-124</guid>
		<description>[...] A little annoyance I&#8217;ve come across when creating new projects was having to manually add my collection of custom editor scripts each time. Ex: TransformUtilitiesWindow [...]</description>
		<content:encoded><![CDATA[<p>[...] A little annoyance I&#8217;ve come across when creating new projects was having to manually add my collection of custom editor scripts each time. Ex: TransformUtilitiesWindow [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Daniel Rodríguez</title>
		<link>http://www.blog.silentkraken.com/2010/02/06/transformutilities/comment-page-1/#comment-111</link>
		<dc:creator>Daniel Rodríguez</dc:creator>
		<pubDate>Fri, 09 Apr 2010 16:58:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.silentkraken.com/?p=121#comment-111</guid>
		<description>Of course not, but I&#039;d prefer a link :)</description>
		<content:encoded><![CDATA[<p>Of course not, but I&#8217;d prefer a link <img src='http://www.blog.silentkraken.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Luis Sopelana</title>
		<link>http://www.blog.silentkraken.com/2010/02/06/transformutilities/comment-page-1/#comment-109</link>
		<dc:creator>Luis Sopelana</dc:creator>
		<pubDate>Thu, 08 Apr 2010 21:54:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.silentkraken.com/?p=121#comment-109</guid>
		<description>Thank you so much for this! I just downloaded it but it looks very useful. I&#039;ll give it a spin later and tell you what I think. ¡Gracias!

[WORDPRESS HASHCASH] The poster sent us &#039;0 which is not a hashcash value.</description>
		<content:encoded><![CDATA[<p>Thank you so much for this! I just downloaded it but it looks very useful. I&#8217;ll give it a spin later and tell you what I think. ¡Gracias!</p>
<p>[WORDPRESS HASHCASH] The poster sent us &#8217;0 which is not a hashcash value.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Panameno</title>
		<link>http://www.blog.silentkraken.com/2010/02/06/transformutilities/comment-page-1/#comment-107</link>
		<dc:creator>Panameno</dc:creator>
		<pubDate>Wed, 07 Apr 2010 18:13:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.silentkraken.com/?p=121#comment-107</guid>
		<description>I trust you would not mind if I put up a part of this site on my univeristy blog?</description>
		<content:encoded><![CDATA[<p>I trust you would not mind if I put up a part of this site on my univeristy blog?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: seth</title>
		<link>http://www.blog.silentkraken.com/2010/02/06/transformutilities/comment-page-1/#comment-73</link>
		<dc:creator>seth</dc:creator>
		<pubDate>Tue, 09 Feb 2010 15:33:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.silentkraken.com/?p=121#comment-73</guid>
		<description>Glad you like it. Hope you find it useful :)

[WORDPRESS HASHCASH] The poster sent us &#039;0 which is not a hashcash value.</description>
		<content:encoded><![CDATA[<p>Glad you like it. Hope you find it useful <img src='http://www.blog.silentkraken.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>[WORDPRESS HASHCASH] The poster sent us &#8217;0 which is not a hashcash value.</p>
]]></content:encoded>
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