Author Archives: Daniel Rodríguez

About Daniel Rodríguez

Game developer.Software Engineer at BioWare San Francisco. Founder of Silent Kraken.

Update on this site

Hi all. As you probably noticed, I haven’t been around this site for a while. The reason is simple, and it is not that I have been terribly busy (although that is true), but rather the fact that my life has changed a lot … Continue reading

Posted in Blog, Seth | 2 Comments

Manager systems for Unity3d, a new approach

Tutorial on how to create manager systems for Unity3d Continue reading

Posted in Game development, Programming | Tagged , , , , | 20 Comments

Game mechanics design by Will Wright

Some time ago I found this amazing video on game mechanics design by Will Wright, creator of The Sims franchise, SimCity and Spore, talks about game design principles. I like this because it really gave a lot of perspective in my game … Continue reading

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Simple AudioManager code for your Unity3d project

This is a simple component class that I created to help you play sounds in Unity3d. Continue reading

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Are you going to become a Game developer?

This is an post I made some time ago on my personal blog, and I wanted to share it here: Are you a going to become a game developer??? I want t be a game developer. As simple that statement … Continue reading

Posted in Game development | Tagged , | 3 Comments

Oken: The story of a canceled indie game project.

Last year I had the pleasure of working on Oken, a game that was supposed to released this January. It is a classic sidescroller with a couple of interesting game mechanics that got canceled. A canceled indie game project, here … Continue reading

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Introduction to Game Development tips by Walter Rotenberry

Last month Walter Rottenberry came to Guadalajara to teach us about the very basics of game development. As usual, let me share my notes: AI: Tips from Steve Rabin in “Game Programming Gems 2″ Use event driven behavior rather than … Continue reading

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TransformUtilities

Release of the TransformUtilities tools for Unity3d. Continue reading

Posted in Game development, Programming | Tagged , , , , , | 15 Comments

Coroutines in Unity3d (C# version)

Coroutines in C# work the same way that they do in Javascript (UnityScript), the only difference is that they require more typing (they have a slightly more complicated syntax). You should see the blog post on Javascript coroutines first. Here, … Continue reading

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Coroutines in Unity3d (Javascript version)

The coroutine system in Unity3d hides a great power. Are you up to the task of discovering it? Continue reading

Posted in Programming | Tagged , , , | 6 Comments