Category Archives: Game development

Game design with Noah Falstein, part 3: Natural funativity theory

Natural Funativity Theory: Natural funativity theory is Noah’s own work. You can find the original gamasutra article here. What I present here are only my notes on the subject, my personal interpretation of the theory. Hope you find it useful. … Continue reading

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Game design with Noah Falstein, part 2: Fundamentals

Ok, continuing with my notes on game design, here you have the fundamentals that Noah Falstein teach us: Identify your constrains: Creative: expectations and goals Technical (including platform) Bussiness, marketing, sales, distribution People: skills and personalities Internal politics Serious games … Continue reading

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Mixins in game development

Programmers tend to think in the Object Oriented Programming paradigm all the time. We create complex class hiercharies that describe every single entity on the game. Thats what we learn at school, we are programmed (deeply into our firmware) to … Continue reading

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Game design with Noah Falstein, part 1: The game designer

Last month I took a very interesting course of Game Design with the professional game designer Noah Falstein, fomous for working at LucasArts (formely Lucas Film Games), DreamWorks Interactive, and now his very own game consultant company: The inspiracy I … Continue reading

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