Category Archives: Programming
Manager systems for Unity3d, a new approach
Tutorial on how to create manager systems for Unity3d Continue reading
Simple AudioManager code for your Unity3d project
This is a simple component class that I created to help you play sounds in Unity3d. Continue reading
Posted in Game development, Programming
Tagged Audio, C#, GameDev, Programming, Release, Tips, Tools, Unity3d
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TransformUtilities
Release of the TransformUtilities tools for Unity3d. Continue reading
Posted in Game development, Programming
Tagged C#, GameDev, Programming, Release, Tools, Unity3d
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Coroutines in Unity3d (C# version)
Coroutines in C# work the same way that they do in Javascript (UnityScript), the only difference is that they require more typing (they have a slightly more complicated syntax). You should see the blog post on Javascript coroutines first. Here, … Continue reading
Coroutines in Unity3d (Javascript version)
The coroutine system in Unity3d hides a great power. Are you up to the task of discovering it? Continue reading