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	<title>Comments for Silent Kraken</title>
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	<link>http://www.blog.silentkraken.com</link>
	<description>Game development for real</description>
	<lastBuildDate>Mon, 06 Sep 2010 08:13:10 +0000</lastBuildDate>
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		<title>Comment on Coroutines in Unity3d (C# version) by cjcurrie</title>
		<link>http://www.blog.silentkraken.com/2010/01/23/coroutines-in-unity3d-c-version/comment-page-1/#comment-147</link>
		<dc:creator>cjcurrie</dc:creator>
		<pubDate>Mon, 06 Sep 2010 08:13:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.silentkraken.com/?p=106#comment-147</guid>
		<description>So how do you create a coroutine that returns a value at the end?</description>
		<content:encoded><![CDATA[<p>So how do you create a coroutine that returns a value at the end?</p>
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		<title>Comment on Coroutines in Unity3d (C# version) by Alex Schwartz</title>
		<link>http://www.blog.silentkraken.com/2010/01/23/coroutines-in-unity3d-c-version/comment-page-1/#comment-146</link>
		<dc:creator>Alex Schwartz</dc:creator>
		<pubDate>Thu, 02 Sep 2010 20:27:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.silentkraken.com/?p=106#comment-146</guid>
		<description>Thanks Seth for sharing these basics. Definitely useful to those looking to learn. &lt;br&gt;&lt;br&gt;One note: I had heard that returning null is ever so slightly faster than returning 0 when yielding in a coroutine due to the allocation for creating a new variable  :)</description>
		<content:encoded><![CDATA[<p>Thanks Seth for sharing these basics. Definitely useful to those looking to learn. </p>
<p>One note: I had heard that returning null is ever so slightly faster than returning 0 when yielding in a coroutine due to the allocation for creating a new variable  <img src='http://www.blog.silentkraken.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Manager systems for Unity3d, a new approach by D3d</title>
		<link>http://www.blog.silentkraken.com/2010/06/22/unity3d-manager-systems/comment-page-1/#comment-145</link>
		<dc:creator>D3d</dc:creator>
		<pubDate>Wed, 01 Sep 2010 11:45:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.silentkraken.com/?p=173#comment-145</guid>
		<description>I&#039;m looking forward to more info on how to use and implement the (C#)game manager you&#039;ve shared here.  I&#039;m getting it, but could really use some of your great descriptive posts.  Have a good move</description>
		<content:encoded><![CDATA[<p>I&#39;m looking forward to more info on how to use and implement the (C#)game manager you&#39;ve shared here.  I&#39;m getting it, but could really use some of your great descriptive posts.  Have a good move</p>
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	<item>
		<title>Comment on Manager systems for Unity3d, a new approach by hk</title>
		<link>http://www.blog.silentkraken.com/2010/06/22/unity3d-manager-systems/comment-page-1/#comment-144</link>
		<dc:creator>hk</dc:creator>
		<pubDate>Mon, 23 Aug 2010 18:10:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.silentkraken.com/?p=173#comment-144</guid>
		<description>I allways get the error &quot;NullReferenceException: Object reference not set to an instance of an object&quot; when I call my Managers.Background.SetNewTexture()-Method...&lt;br&gt;:-(</description>
		<content:encoded><![CDATA[<p>I allways get the error &#8220;NullReferenceException: Object reference not set to an instance of an object&#8221; when I call my Managers.Background.SetNewTexture()-Method&#8230;<br /> <img src='http://www.blog.silentkraken.com/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> </p>
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		<title>Comment on Manager systems for Unity3d, a new approach by hk</title>
		<link>http://www.blog.silentkraken.com/2010/06/22/unity3d-manager-systems/comment-page-1/#comment-143</link>
		<dc:creator>hk</dc:creator>
		<pubDate>Mon, 23 Aug 2010 12:29:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.silentkraken.com/?p=173#comment-143</guid>
		<description>cool - that would be great!&lt;br&gt;thank you</description>
		<content:encoded><![CDATA[<p>cool &#8211; that would be great!<br />thank you</p>
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	<item>
		<title>Comment on Manager systems for Unity3d, a new approach by Seth Illgard</title>
		<link>http://www.blog.silentkraken.com/2010/06/22/unity3d-manager-systems/comment-page-1/#comment-141</link>
		<dc:creator>Seth Illgard</dc:creator>
		<pubDate>Fri, 20 Aug 2010 22:06:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.silentkraken.com/?p=173#comment-141</guid>
		<description>Yes, as soon as I have time I&#039;ll add some examples. Sorry for the delay.</description>
		<content:encoded><![CDATA[<p>Yes, as soon as I have time I&#39;ll add some examples. Sorry for the delay.</p>
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	<item>
		<title>Comment on Manager systems for Unity3d, a new approach by Seth Illgard</title>
		<link>http://www.blog.silentkraken.com/2010/06/22/unity3d-manager-systems/comment-page-1/#comment-142</link>
		<dc:creator>Seth Illgard</dc:creator>
		<pubDate>Fri, 20 Aug 2010 22:05:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.silentkraken.com/?p=173#comment-142</guid>
		<description>Will do, very soon. Currently I&#039;m super busy as I am preparing to move the United States, but expect updates soon.</description>
		<content:encoded><![CDATA[<p>Will do, very soon. Currently I&#39;m super busy as I am preparing to move the United States, but expect updates soon.</p>
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	<item>
		<title>Comment on Manager systems for Unity3d, a new approach by hk</title>
		<link>http://www.blog.silentkraken.com/2010/06/22/unity3d-manager-systems/comment-page-1/#comment-140</link>
		<dc:creator>hk</dc:creator>
		<pubDate>Fri, 20 Aug 2010 18:16:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.silentkraken.com/?p=173#comment-140</guid>
		<description>could you please post a simple and short example of usage?&lt;br&gt;thanx - great work!</description>
		<content:encoded><![CDATA[<p>could you please post a simple and short example of usage?<br />thanx &#8211; great work!</p>
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		<title>Comment on Manager systems for Unity3d, a new approach by Kevin</title>
		<link>http://www.blog.silentkraken.com/2010/06/22/unity3d-manager-systems/comment-page-1/#comment-139</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Thu, 19 Aug 2010 19:46:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.silentkraken.com/?p=173#comment-139</guid>
		<description>Awesome! We are using a similar system right now! Keep pushing the limits and expanding ideas man! Good to see that you are innovating! :)</description>
		<content:encoded><![CDATA[<p>Awesome! We are using a similar system right now! Keep pushing the limits and expanding ideas man! Good to see that you are innovating! <img src='http://www.blog.silentkraken.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Manager systems for Unity3d, a new approach by hk</title>
		<link>http://www.blog.silentkraken.com/2010/06/22/unity3d-manager-systems/comment-page-1/#comment-138</link>
		<dc:creator>hk</dc:creator>
		<pubDate>Wed, 18 Aug 2010 14:54:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.silentkraken.com/?p=173#comment-138</guid>
		<description>so how do I exactly use this?</description>
		<content:encoded><![CDATA[<p>so how do I exactly use this?</p>
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