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	<title>Comments for Silent Kraken</title>
	<atom:link href="http://www.blog.silentkraken.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blog.silentkraken.com</link>
	<description>Game development tips and tricks</description>
	<lastBuildDate>Mon, 09 Jan 2012 07:26:00 +0000</lastBuildDate>
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		<title>Comment on Coroutines in Unity3d (Javascript version) by frowing</title>
		<link>http://www.blog.silentkraken.com/2010/01/22/coroutines-in-unity3d/comment-page-1/#comment-184</link>
		<dc:creator>frowing</dc:creator>
		<pubDate>Mon, 09 Jan 2012 07:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.silentkraken.com/?p=80#comment-184</guid>
		<description>Clearest explanation I&#039;ve seen, congratulations!</description>
		<content:encoded><![CDATA[<p>Clearest explanation I&#8217;ve seen, congratulations!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Coroutines in Unity3d (Javascript version) by Dhez20</title>
		<link>http://www.blog.silentkraken.com/2010/01/22/coroutines-in-unity3d/comment-page-1/#comment-183</link>
		<dc:creator>Dhez20</dc:creator>
		<pubDate>Thu, 15 Dec 2011 12:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.silentkraken.com/?p=80#comment-183</guid>
		<description>Great Unity resource
 http://www.frogames.net/?r=38</description>
		<content:encoded><![CDATA[<p>Great Unity resource<br />
 http://www.frogames.net/?r=38</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Simple AudioManager code for your Unity3d project by tiffany@home theater</title>
		<link>http://www.blog.silentkraken.com/2010/04/06/audiomanager/comment-page-1/#comment-182</link>
		<dc:creator>tiffany@home theater</dc:creator>
		<pubDate>Sat, 22 Oct 2011 05:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.silentkraken.com/?p=161#comment-182</guid>
		<description>Great Idea. The source code you have provided is really helpful.  For sure, this will enhance the sound quality of the game programs we have installed. Looking forward on your next project. Thanks for this.</description>
		<content:encoded><![CDATA[<p>Great Idea. The source code you have provided is really helpful.  For sure, this will enhance the sound quality of the game programs we have installed. Looking forward on your next project. Thanks for this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Introduction to Game Development tips by Walter Rotenberry by Sathish Kumar</title>
		<link>http://www.blog.silentkraken.com/2010/02/15/introduction-to-game-development-tips-by-walter-rotenberry/comment-page-1/#comment-181</link>
		<dc:creator>Sathish Kumar</dc:creator>
		<pubDate>Tue, 18 Oct 2011 07:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.silentkraken.com/?p=128#comment-181</guid>
		<description> i have got a some useful information good work so happy to be visit blog like this...
this could be great article keep going....



&lt;a href=&quot;http://www.ieeeprojects2010.com&quot; rel=&quot;nofollow&quot;&gt; project for final year engineering students chennai&lt;/a&gt;


</description>
		<content:encoded><![CDATA[<p> i have got a some useful information good work so happy to be visit blog like this&#8230;<br />
this could be great article keep going&#8230;.</p>
<p><a href="http://www.ieeeprojects2010.com" rel="nofollow"> project for final year engineering students chennai</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Coroutines in Unity3d (C# version) by Daniel Rodriguez</title>
		<link>http://www.blog.silentkraken.com/2010/01/23/coroutines-in-unity3d-c-version/comment-page-1/#comment-177</link>
		<dc:creator>Daniel Rodriguez</dc:creator>
		<pubDate>Sun, 07 Aug 2011 23:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.silentkraken.com/?p=106#comment-177</guid>
		<description>If you want Object1 to wait for Object 2 it needs to yield StartCoroutine on Object2.</description>
		<content:encoded><![CDATA[<p>If you want Object1 to wait for Object 2 it needs to yield StartCoroutine on Object2.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Coroutines in Unity3d (C# version) by Richard Hensman</title>
		<link>http://www.blog.silentkraken.com/2010/01/23/coroutines-in-unity3d-c-version/comment-page-1/#comment-176</link>
		<dc:creator>Richard Hensman</dc:creator>
		<pubDate>Sun, 07 Aug 2011 23:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.silentkraken.com/?p=106#comment-176</guid>
		<description>Hi,

So according to Unity Docs, you can&#039;t use yield in an Update statement, but you can start a CoRoutine that does.

I am somewhat confused by this.  In my code I have two objects.  Object 1 needs to make two calls to Object 2.  Object 2, in each case, starts an animation, waits X seconds (local member of Object 2), then returns to Object 1.  So I think Object 2 code looks like:

IEnumerator MethodTwo() {
AnimationClip.play();
yield return new WaitForSeconds(x);
}

But does Object 1 need to &quot;yield&quot; at all, or can it just call MethodTwo(); directly?

Thanks,
Rich</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>So according to Unity Docs, you can&#8217;t use yield in an Update statement, but you can start a CoRoutine that does.</p>
<p>I am somewhat confused by this.  In my code I have two objects.  Object 1 needs to make two calls to Object 2.  Object 2, in each case, starts an animation, waits X seconds (local member of Object 2), then returns to Object 1.  So I think Object 2 code looks like:</p>
<p>IEnumerator MethodTwo() {<br />
AnimationClip.play();<br />
yield return new WaitForSeconds(x);<br />
}</p>
<p>But does Object 1 need to &#8220;yield&#8221; at all, or can it just call MethodTwo(); directly?</p>
<p>Thanks,<br />
Rich</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Simple AudioManager code for your Unity3d project by Isaac Dart</title>
		<link>http://www.blog.silentkraken.com/2010/04/06/audiomanager/comment-page-1/#comment-174</link>
		<dc:creator>Isaac Dart</dc:creator>
		<pubDate>Mon, 06 Jun 2011 16:29:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.silentkraken.com/?p=161#comment-174</guid>
		<description>Yay- Thanks for saving me some time in nicely implimenting exactly what I had in mind.. :)&lt;br&gt;</description>
		<content:encoded><![CDATA[<p>Yay- Thanks for saving me some time in nicely implimenting exactly what I had in mind.. :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Coroutines in Unity3d (Javascript version) by rohini</title>
		<link>http://www.blog.silentkraken.com/2010/01/22/coroutines-in-unity3d/comment-page-1/#comment-173</link>
		<dc:creator>rohini</dc:creator>
		<pubDate>Mon, 30 May 2011 14:45:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.silentkraken.com/?p=80#comment-173</guid>
		<description>very nice center</description>
		<content:encoded><![CDATA[<p>very nice center</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on TransformUtilities by jang june</title>
		<link>http://www.blog.silentkraken.com/2010/02/06/transformutilities/comment-page-1/#comment-172</link>
		<dc:creator>jang june</dc:creator>
		<pubDate>Tue, 03 May 2011 11:33:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.silentkraken.com/?p=121#comment-172</guid>
		<description>thank you .  wow~~~~~</description>
		<content:encoded><![CDATA[<p>thank you .  wow~~~~~</p>
]]></content:encoded>
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	<item>
		<title>Comment on Coroutines in Unity3d (C# version) by Robert</title>
		<link>http://www.blog.silentkraken.com/2010/01/23/coroutines-in-unity3d-c-version/comment-page-1/#comment-171</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Tue, 19 Apr 2011 18:58:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blog.silentkraken.com/?p=106#comment-171</guid>
		<description>thanks for sharing the code for this. i really needed to know and i will use a slightly modified one in my application. What if i wanted to return more than one values. Is there any way i can do it.</description>
		<content:encoded><![CDATA[<p>thanks for sharing the code for this. i really needed to know and i will use a slightly modified one in my application. What if i wanted to return more than one values. Is there any way i can do it.</p>
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