Tag Archives: C#

Manager systems for Unity3d, a new approach

Tutorial on how to create manager systems for Unity3d Continue reading

Posted in Game development, Programming | Tagged , , , , | 20 Comments

Simple AudioManager code for your Unity3d project

This is a simple component class that I created to help you play sounds in Unity3d. Continue reading

Posted in Game development, Programming | Tagged , , , , , , , | 7 Comments

TransformUtilities

Release of the TransformUtilities tools for Unity3d. Continue reading

Posted in Game development, Programming | Tagged , , , , , | 15 Comments

Coroutines in Unity3d (C# version)

Coroutines in C# work the same way that they do in Javascript (UnityScript), the only difference is that they require more typing (they have a slightly more complicated syntax). You should see the blog post on Javascript coroutines first. Here, … Continue reading

Posted in Programming | Tagged , , , , | 6 Comments