Tag Archives: GameDesign
Game mechanics design by Will Wright
Some time ago I found this amazing video on game mechanics design by Will Wright, creator of The Sims franchise, SimCity and Spore, talks about game design principles. I like this because it really gave a lot of perspective in my game … Continue reading
Game design with Noah Falstein, part 4: Brainstorming and extra tips
Meta-observation: The best way to learn is by playing many games and learning from other designers Game designers must also learn to observe themselves on many levels as they play Some levels in playing/designing games: Mechanics, strategies, cheat/exploit, game design … Continue reading
Game design with Noah Falstein, part 3: Natural funativity theory
Natural Funativity Theory: Natural funativity theory is Noah’s own work. You can find the original gamasutra article here. What I present here are only my notes on the subject, my personal interpretation of the theory. Hope you find it useful. … Continue reading
Game design with Noah Falstein, part 2: Fundamentals
Ok, continuing with my notes on game design, here you have the fundamentals that Noah Falstein teach us: Identify your constrains: Creative: expectations and goals Technical (including platform) Bussiness, marketing, sales, distribution People: skills and personalities Internal politics Serious games … Continue reading
Game design with Noah Falstein, part 1: The game designer
Last month I took a very interesting course of Game Design with the professional game designer Noah Falstein, fomous for working at LucasArts (formely Lucas Film Games), DreamWorks Interactive, and now his very own game consultant company: The inspiracy I … Continue reading