Tag Archives: GameDev
Manager systems for Unity3d, a new approach
Tutorial on how to create manager systems for Unity3d Continue reading
Game mechanics design by Will Wright
Some time ago I found this amazing video on game mechanics design by Will Wright, creator of The Sims franchise, SimCity and Spore, talks about game design principles. I like this because it really gave a lot of perspective in my game … Continue reading
Simple AudioManager code for your Unity3d project
This is a simple component class that I created to help you play sounds in Unity3d. Continue reading
Are you going to become a Game developer?
This is an post I made some time ago on my personal blog, and I wanted to share it here: Are you a going to become a game developer??? I want t be a game developer. As simple that statement … Continue reading
Introduction to Game Development tips by Walter Rotenberry
Last month Walter Rottenberry came to Guadalajara to teach us about the very basics of game development. As usual, let me share my notes: AI: Tips from Steve Rabin in “Game Programming Gems 2″ Use event driven behavior rather than … Continue reading
TransformUtilities
Release of the TransformUtilities tools for Unity3d. Continue reading
Coroutines in Unity3d (C# version)
Coroutines in C# work the same way that they do in Javascript (UnityScript), the only difference is that they require more typing (they have a slightly more complicated syntax). You should see the blog post on Javascript coroutines first. Here, … Continue reading
Game development facts and tips
Last month I had the pleasure of finding a new friend in the gamedev community: Ian Masters, a senior game programmer at Sidhe Interactive, creators of the Speed Racer game for Nintendo Wii and Sony PlayStation 2. While he was in … Continue reading
Introduction to Game Development and Unity3d
Today I was invited to the UVM University to give a workshop on game development using Unity3d. For that purpose I created a small presentation that you can find in pdf format here: Introduction to game development and Unity3d. It is a … Continue reading
Mixins in game development
Programmers tend to think in the Object Oriented Programming paradigm all the time. We create complex class hiercharies that describe every single entity on the game. Thats what we learn at school, we are programmed (deeply into our firmware) to … Continue reading