Tag Archives: Programming
Simple AudioManager code for your Unity3d project
This is a simple component class that I created to help you play sounds in Unity3d. Continue reading
TransformUtilities
Release of the TransformUtilities tools for Unity3d. Continue reading
Coroutines in Unity3d (C# version)
Coroutines in C# work the same way that they do in Javascript (UnityScript), the only difference is that they require more typing (they have a slightly more complicated syntax). You should see the blog post on Javascript coroutines first. Here, … Continue reading
Coroutines in Unity3d (Javascript version)
The coroutine system in Unity3d hides a great power. Are you up to the task of discovering it? Continue reading
Mixins in game development
Programmers tend to think in the Object Oriented Programming paradigm all the time. We create complex class hiercharies that describe every single entity on the game. Thats what we learn at school, we are programmed (deeply into our firmware) to … Continue reading