Tag Archives: Unity3d
Manager systems for Unity3d, a new approach
Tutorial on how to create manager systems for Unity3d Continue reading
Simple AudioManager code for your Unity3d project
This is a simple component class that I created to help you play sounds in Unity3d. Continue reading
Oken: The story of a canceled indie game project.
Last year I had the pleasure of working on Oken, a game that was supposed to released this January. It is a classic sidescroller with a couple of interesting game mechanics that got canceled. A canceled indie game project, here … Continue reading
TransformUtilities
Release of the TransformUtilities tools for Unity3d. Continue reading
Coroutines in Unity3d (C# version)
Coroutines in C# work the same way that they do in Javascript (UnityScript), the only difference is that they require more typing (they have a slightly more complicated syntax). You should see the blog post on Javascript coroutines first. Here, … Continue reading
Coroutines in Unity3d (Javascript version)
The coroutine system in Unity3d hides a great power. Are you up to the task of discovering it? Continue reading
Introduction to Game Development and Unity3d
Today I was invited to the UVM University to give a workshop on game development using Unity3d. For that purpose I created a small presentation that you can find in pdf format here: Introduction to game development and Unity3d. It is a … Continue reading