Tag Archives: Unity3d

Manager systems for Unity3d, a new approach

Tutorial on how to create manager systems for Unity3d Continue reading

Posted in Game development, Programming | Tagged , , , , | 20 Comments

Simple AudioManager code for your Unity3d project

This is a simple component class that I created to help you play sounds in Unity3d. Continue reading

Posted in Game development, Programming | Tagged , , , , , , , | 7 Comments

Oken: The story of a canceled indie game project.

Last year I had the pleasure of working on Oken, a game that was supposed to released this January. It is a classic sidescroller with a couple of interesting game mechanics that got canceled. A canceled indie game project, here … Continue reading

Posted in Projects | Tagged , | 4 Comments

TransformUtilities

Release of the TransformUtilities tools for Unity3d. Continue reading

Posted in Game development, Programming | Tagged , , , , , | 15 Comments

Coroutines in Unity3d (C# version)

Coroutines in C# work the same way that they do in Javascript (UnityScript), the only difference is that they require more typing (they have a slightly more complicated syntax). You should see the blog post on Javascript coroutines first. Here, … Continue reading

Posted in Programming | Tagged , , , , | 6 Comments

Coroutines in Unity3d (Javascript version)

The coroutine system in Unity3d hides a great power. Are you up to the task of discovering it? Continue reading

Posted in Programming | Tagged , , , | 6 Comments

Introduction to Game Development and Unity3d

Today I was invited to the UVM University to give a workshop on game development using Unity3d. For that purpose I created a small presentation that you can find in pdf format here: Introduction to game development and Unity3d. It is a … Continue reading

Posted in Game development | Tagged , | 2 Comments